Assignments

These summaries are subject to change and will be updated prior to each assignment release.

A1: Type and Grid Warmup (1 week)
Each student will create a typographic arrangement under tight constraints.

Design issues:
• Information hierarchy
• Use of a grid
• Basic typography
• Sketching

A2: Poster Design (2 weeks)
In this project, each student will create a typographic announcement for an upcoming lecture.

Design issues:
• Information hierarchy
• Use of a grid
• Basic typography
• Information design with text and images
• Communicating informational and emotional content
• Sketching

A3: Egg Drop Device (1 Week)
In this project, students will work in pairs to design, build, and test a device capable of protecting an egg dropped from a predetermined height.

Design issues:
 Rapid ideation
 Iterative sketching to explore feasibility of designs
 Working with physical design materials 
 Rapid lo-fidelity physical prototyping
 Testing and assessing prototypes
 Satisfying design constraints

The goal of this team-based assignment is to envision and build an interactive, intelligent, and innovative kiosk that supports the goals and context of a design brief and user research. Students will work in teams to translate research findings—gathered via online research, interviews, and iterative testing—about a target population and context, and then rapidly ideate design concepts to solve for problems and opportunities they identify. The teams will create and use personas, storyboards, wireframes, paper prototypes, moodboards, design specs, screen designs, and full-scale prototypes to conceive of and realize a novel user experience. The final deliverable is a refined prototype of an interactive kiosk and slide deck that documents design choices and process.

Design issues:
• Synthesizing and interpreting user research
 Ideating and refining concepts
 Integrating sensors, displays, and other interactive technologies
 Sketching and storyboarding
 Conducting interviews and user testing
 Cultivating empathy toward users and creating personas
 Creating a moodboard and color scheme
 Developing a design language 
 Pitching ideas to others (clients, managers and developers)