Prototyping

DSGN 100 

For more details related to this quarter's offering of DSGN 100, students should log into Canvas.

This studio course introduces students to the basic practices of interaction design through a focus on visual, physical, and digital prototyping. We follow a human-centered design process that includes research, concept generation, prototyping, testing, and refinement. Students must work effectively as individuals and in small teams to create visual designs, information systems, physical devices, and other interactive experiences. Assignments approach design on three levels: specific user interactions, contexts of use, and larger systems. Students will become familiar with design methodologies such as sketching, storyboarding, wire framing, user testing etc. No coding is required. This course serves as a requirement for the cross-department Design Minor.

In the land of design consultancies, designers never have enough time or resources to do their work. If you feel a bit overwhelmed by the pace of the class and the amount of worked assigned, then you are right where you should be. A big part of this class is to gain a visceral feeling for what designers experience everyday. We want you to work fast and to bring an attitude of play and playfulness to the classroom.

Learning Objectives

Students who have successfully completed this course will be able to do the following:

Course History

DSGN 100 Prototyping was developed in Spring 2017 as one of the upper-level requirements for the Design Minor at UC San Diego. The course continues to evolve as additional instructors make refinements and contribute knowledge.  The list below documents the instructors of record for each quarter of the course's history: