Schedule
This schedule is subject to change. Click to expand each week.
Week 1
Our focus in Week One is to introduce you to the basic practices of interaction design and the human centered design process that includes research, concept generation, prototyping, testing, and refinement. You will also form working teams for the remainder of the session, develop group rapport, and begin to explore the problem space of your session-long project.
Week 1 Readings (to do before Wed class)
Lupton on Letter, Text, Grid (focus on Letter and Text)
Christensen on Critique at Facebook
Monday Jan 3
Lecture: Course introduction
Review course website and course logistics
Course communication tools (Slack, Zoom, etc.)
Lecture: Visual Organization
Intro A2: Digital Poster
ALL: Sketching practice
GROUPS: Socializing (Meet your Peers)
Deliverables due by 11:59 pm Tuesday Jan 4th
A2: Digital Poster Stage 1/2
submit stage 2 designs to slide deck (see assignment for link)
Team formation survey (Google Froms)
Studio 1
Discussion of readings
Create A2 sketches to share / review
Wednesday Jan 5
CRIT: Share A2 stage 2 iterations (black/white only)
Lecture: Image and Color
Intro A3: Mobile Information Systems (User Research)
Read design topics/briefs
Explore the problem space
Research Sprint Intro
TEAMS: Team Formation
Teams co-create social contract and choose tools/ times for collaboration
Start on secondary research
Week 1 Readings
QuestionPro on Secondary Research
Deliverables due by 11:59pm on Sunday Aug 8th
A2 final deliverables and report
submit stage 3 designs to slide deck (see assignment for link)
submit final PDF on Canvas
Create team folders and add links to Class Dashboard
Post team contract to team folder
Studio 2
Create team folders
Figure out how you are going to work together as a team
Secondary research
Week 2
Our focus in Week Two is learning research methods, conducting research, developing understanding and empathy for your users by developing user personas.
Monday Aug 9
Discussion: Digital Poster highlights & lessons learned
ALL: Review any open questions about A3
Lecture: Qualitative Research & Analysis
Intro to QDA tools (Dovetail, Miro)
Teams provided access to video data and begin analysis process
TEAMS: meet in small groups to work on A3
Share secondary research
Setup free Dovetail account.
Deliverables (Due by 11:59 pm Aug 10)
Secondary research resources & contacts list
Week 2 Readings (for Wednesday)
Theo Braden on Digital Ethnography in UX
Rikke Dam and Teo Siang on Personas – A Simple Introduction
Studio 1
Readings discussion
Use Dovetail to analyze survey/ interviews
Create insights
Wednesday Aug 11
GROUPS:
Review of primary & secondary research
Lectures: Personas
TEAMS: meet in small groups to work on A3
share drafts of recruitment messages and do activities on Miro: personas, scenarios, ideas, and stories
Deliverables due by 11:59pm on Sunday Aug 15
Assumption Personas
Video analysis report/or Insights in Dovetail (exported as .pdf)
Studio 2
TEAMS continue activities on Miro: personas, scenarios, ideas, and stories.
Week 3
Our focus in Week Three is defining the product vision with storyboards and prototyping: this is how we communicate how the application will function for the user.
Week 3 Readings (for Monday)
Nick Babich on Storyboarding in UX Design
Monday Aug 16
CRIT: Share personas
Lecture: Storyboards and Interviews
TEAMS to work on storyboards and interview guides
Deliverables due by 11:59pm on Tuesday Aug 17:
Storyboard & Interview guides (draft)
Studio 1
Practice interviews with someone in class
TEAMS: Refine storyboards and interview guides
Wednesday Aug 18
CRIT: Share Storyboards & Interview Guides
Within + Between team feedback
Lecture: Prototyping
Intro A4: Mobile Information Systems (Prototyping)
Figma demo
Deliverables due by 11:59pm on Sunday Aug 22:
Storyboard interviews detailed findings (a short report/ or insights in Dovetail exported as .pdf)
A3 User Research presentation slides (submit PDF on Canvas)
A3 team peer evaluation
Week 3 Readings
Will Fanguy on Wireframing vs. Prototyping
Nick Babich on The Magic of Paper Prototyping
Studio 2
Synthesize findings
Prepare for research presentation
Practice/ record (optional) your presentation
Week 4
In Week Four teams will work together to build an interactive and innovative mobile information system to address user needs or desires. While A3 was all about getting to the right design (addressing a meaningful problem), A4 is about getting the design right (creating an elegant solution to the problems you identified in A3). At this stage, user testing and feedback is crucial to refining the details of your user interface and interactions.
Monday Aug 23
CRIT: User Research presentations.
Present user research for peer feedback --> use to clarify product vision
Lecture: Competitive analysis
TEAMS: Prototyping work session
Draft sketches /wireframe core user flows
Deliverables due by 11:59pm on Tuesday Aug 24:
Competitive Analysis
Sketches and Wireframes
Lo-Fi Prototype
Week 4 Readings (to do by Wednesday)
Nicole Saidy on How to streamline your UI/UX workflow with Figma
Karri Saarinen on Building a Visual Language
Studio 1
ALL: Readings discussion
TEAMS: work session
Work on lo-fi prototypes and prepare for testing
Wednesday Aug 25
CRIT: Competitive analysis
CRIT: Share lo-fi prototypes
BREAKOUTS: user testing on lo-fi prototypes
Lecture: Design Systems & Mobile Screen Design
TEAMS: Work session
Mood boards & style guides
Start screen designs
Deliverables due by 11:59pm on Sunday Aug 29:
Mood boards and style guides
Studio 2
Practice prototyping in Figma
Work on Mood boards and style guides
Week 5
In Week Five you will make final preparations for your final deliverable prototype (this is the last version of your project we will be grading!) as well as your presentations. The presentation serve as your “final exam” for the course.
Monday Aug 30
CRIT: share moodboards and style guides
Within and between team feedback
Lecture: Final Presentations
Examples of finished products
TEAMS: work session
Finish moodboards and style guides
Create screen designs
Create hi-fi prototype
Prepare for online user testing
Deliverables (due by 11:59pm on Tuesday Aug 31)
Hi-Fi Prototype
Studio 1
Refine prototypes and testing protocol
Practice testing
Wednesday Sept 1
CRIT: Share hi-fi prototypes
Within and between team feedback
TEAMS: Work Session
Collect/Analyze user testing results
Refine Hi-Fi Prototype
Deliverables (due by 11:59pm on Thursday Sept 2)
User testing results
Final Presentation Slides
Studio 2
Collect/analyze user testing results
Refine hi-fi prototype
Work on final presentation
Finals day
Final Presentations
Friday Sept 3rd from 11:30-2:30.
Deliverables (due by 11:59pm on Monday Sept 5th)
A4 deliverables (submit PDF on Canvas)
A4 final talks (prerecorded)
A4 team peer evaluations (all members must complete)